The journal 04 pieces
Writing on attention, work and quiet software.
Field notes, interface decisions and the occasional argument. Published when there is something worth saying, which is not every week.
Archive 03
- 01 Craft
Designing a product that knows when to be quiet
Every assistant is tempted to prove its usefulness. The harder discipline is saying nothing on the days there is nothing worth saying.
Samuel Aduba - 02 Working life
The meeting that should have been a note
Most recurring meetings survive because cancelling one requires a decision and keeping it does not. Here is how to tell the two apart.
Nora Veldt - 03 Product notes
What we cut from the first release
Four features that tested well, shipped badly, and taught us more than the ones that worked.
Samuel Aduba
Nothing filed under that subject yet.